SF State conducting leading-edge research into virtual reality, fitness
Kinesiology Department undertakes first-in-the-nation study on simulated games and exercise
SAN FRANCISCO, August 15, 2017 – In the first study of its kind in the U.S., San Francisco State University’s Department of Kinesiology has taken the initial steps in establishing itself as a pioneer in the research of augmented exercise, which uses virtual reality games as part of a regular workout routine to promote physical fitness.
Since January, a team of researchers led by Professor Marialice Kern has been studying the metabolic energy expended while playing VR games.
“Nearly all virtual reality games involve some form of movement,” says Kern, the chair of the Department of Kinesiology. “Some are as simple as turning your head from left to right, but others require very vigorous movement, like dancing. What we wanted to know was: how much energy do people expend while playing VR games, and can it really be considered exercise?”
During the initial study, SF State graduate student Dulce Gomez led a team of undergraduate researchers and collected heart rate and oxygen consumption (which was then converted to energy expenditure data) from more than 40 subjects during the spring semester. Subjects performed activities such as boxing in a virtual ring (13-18 calories per minute), and played other games that included using a bow and arrow on an archery course or dodging colorful orbs to a musical beat (four to six calories/minute).
The team also collected metabolic data on a number of the most popular VR titles on the market. The observed heart rate and oxygen consumption levels suggest that the hundreds of thousands of gamers already playing in VR are likely moving enough to qualify as exercising at least part of the time. The research forms the foundation of Gomez’s master’s thesis, which she hopes to publish this fall.
And, in an additional step to help consumers better understand which games may have higher energy expenditures, SF State is collaborating with the newly established VR Institute of Health and Exercise. The Institute, founded and directed by Silicon Valley entrepreneur Aaron Stanton, is an independent industry group that collects ongoing metabolic observations to create VR exercise ratings. The ratings will be published online by the VR Institute to help gamers find content based on their metabolic equivalent to typical real-world exercises, like running or biking.
The Institute rates games into one of eight categories. Games can qualify as the metabolic equivalent (MET) of resting, walking, elliptical, tennis, rowing, biking, swimming, or sprinting. These ratings correspond to the industry standard of MET ratings equal to each activity.
According to Stanton, “It’s quite possible that at some point VR systems will be one of the most used pieces of exercise equipment people can buy without realizing it. It’s sort of the Trojan Horse of exercise.”
According to Steamspy.com, which tracks game usage on the popular game platform Steam, gamers have spent more than 18 million hours combined playing VR in the last two years.
“We’re excited to see where this new field of research goes,” says Kern. “Exercise and health are so personalized to each individual I think these sorts of highly customizable and engaging tools may be very important to the future of how people stay healthy.”
SF State and Stanton will continue to gather data on more games using more equipment during the upcoming academic year. Researchers will look specifically at why some people experience motion sickness while playing virtual reality games.
San Francisco State University is a doctoral public university serving the counties of San Francisco, San Mateo, Marin and beyond, with nationally acclaimed programs that span a broad range of disciplines. Nearly 30,000 students enroll at the University each year, and its more than 236,000 graduates have contributed to the economic, cultural and civic fabric of San Francisco, the region, the U.S. and the world. Through them — and more than 1,600 world-class faculty members — SF State proudly embraces its legacy of academic excellence, community engagement and commitment to social justice. For more information, visit sfsu.edu.
About the Virtual Reality Institute of Health & Exercise:
The VR Institute of Health & Exercise is an independent research and ratings organization dedicated to using scientific tools to assess the impact of virtual and augmented reality on physical fitness. Created through the collaborative efforts of its members, the VR Health Institute exists to provide informative and transparent information about the emerging applications of augmented exercise. It is the technical ratings body for the VR Exercise Ratings. For more information, please visit http://vrhealth.institute.
About VR Exercise Ratings:
For more information, please visit http://vrhealth.institute/vrratings
Please find additional photos, graphics, and video assets for use by media at http://vrhealth.institute/media